A scrollbox no longer gives the user the ability to scroll after being placed in the following widgets. -Vertical box -Grid panel ...
If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash ...
Duplicated blueprint components do not update when altered until compile is pressed. They don't accept new parameter values nor do they respond to any transforms. ...
User has encountered an exception opening their project when they updated from 4.25.3 to 4.25.4. No repro, log or test project is given at the time. ...
FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...
The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup. ...
When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...
Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...
The flicker is visible in Epic scalability as well, it is just smaller on screen because the fog voxels are smaller (r.VolumetricFog.GridPixelSize). ...
Licensee found that running the resavepackage commandlet that sublevels who's lighting was built were not saving the changes. ...