Cloth LOD Index is changed only during the mesh is on the screen. LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view. It's no ...
When unloading a level via ULevelStreamingDynamic, if you register a callback for OnLevelUnloaded and then unload the level with SetIsRequestingUnloadAndRemoval, the level appears to be removed from ...
As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...
The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for if (CommandUtils.P4Enabled) ...
We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...
Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...
Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...
If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...
I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...