Unable to load XMPP module warning upon opening the editor

UE - Foundation - Build - GitHub - Jan 13, 2017

The following unable to load module XMPP warning appears in the output log when opening UE4Editor LogModuleManager:Warning: No filename provided for module XMPP LogModuleManager:Warning: ModuleMan ...

Transform does not update after first time for Instance Static mesh in Blueprint Editor

UE - Gameplay - Blueprint Editor - Mar 2, 2017

In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprin ...

[Input] Switching levels destroys auto-created Input Component which breaks emitUIInteraction

PixelStreaming - Feb 12, 2019

We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...

Blueprint nativization fails using a map type argument as Expose on Spawn

UE - Gameplay - Blueprint - Oct 2, 2020

Here's a sample blueprint [Image Removed] The lack of implementation FCustomThunkTemplates::SetMapPropertyByName causes this error.#include "Kismet/BlueprintMapLibrary.h"// The fix needs this head ...

Private functions can be overriden in the "My Blueprint" tab

UE - Framework - Blueprint Editor - Apr 29, 2022

Discovered during investigation of [Link Removed]. This is happening because we are not filtering out private parent functions in SMyBlueprint::BuildOverridableFunctionsMenu. With any fix that is ...

UMovieSceneTrackInstance::GetWorld() does NOT work properly in Editor

UE - Anim - Sequencer - Mar 28, 2023

UMovieSceneTrackInstance::GetWorld() returns nullptr on Editor, so user can't use any function using WorldContext and Subsystem. The following code change may fix this issue UWorld* UMovieSceneTra ...

Invalidation panels can retain stale hittest data when caching is disabled/enabled

UE - Editor - UI Systems - Slate - Aug 20, 2024

Changes to the hit test grid of an invalidation panel while caching is disabled won't be respected when caching is reenabled. This can cause interactive widgets such as buttons who were set to colla ...

Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...

Moving the file location of the Editor Startup map appears to break the reference to the startup map

Tools - Nov 10, 2016

Moving the file location of the Editor Startup map appears to break the reference to the startup map. The editor fails to find the map and so does not use it for the start up map. Notes: In the ...

Switch on custom enum causes compilation errors after Hot Reload

UE - Foundation - Core - Sep 28, 2015

If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...