This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Changed Constraints on a Static Mesh do not show up when enabling Show Only Modified Properties. ...
In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
If Skel Mesh Material Element order changes, Clothing assignments stay in the same order. I don't know if there's a way for the editor to interpret the material assignments on import, but this can ...
Streaming out the navmesh and streaming the area back into the world before the GC runs causes the navmesh streamed back into the world to only have navmesh tiles on a layer with tiles that would b ...
A simple search for `NewStyleOutput = true` will reveal the many instances where this flag is already forced on, including media plates and media bundles. This however means that we have incompatib ...
Although the ISM component allows for enabling the flag for Fill Collision Underneath for Navmesh, it does not add the modifier for this to the navigation data for its instances. ...
One of our licensees encountered this issue. Landscape normal is calculated differently on GPU vs CPU. See screenshot below: left is GPU (with Edit Layers enabled) and CPU (Layers disabled) [Image ...
When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...
Non-Ray Tracing Shadows are only cast from lights on meshes assigned to the same Lighting Channel. When enabling Ray Tracing Shadows this is not the case. Lights will still cast Ray Tracing Shadows ...