Certain files for building menus is calling the wrong extenders List of known conflicting functions:FSkeletalMeshEditor::ExtendMenu() [Engine\Source\Editor\SkeletalMeshEditor\Private\SkeletalMeshEd ...
Some users are reporting that User Defined Enums are losing their display names when upgraded to 4.15. ...
Particle Float Parameter for the EventReceiver Spawn doesn't update when accessed via blueprint it just retains whatever default value is assigned in cascade. I've confirmed other modules work as ex ...
A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...
No additional ticks appear on the timeline when you zoom in Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used ...
The HillTree_02 mesh from the Open World Demo collection has a shader compile error. The user pointing the issue out is reporting a freeze whenever he attempts to use the asset. I provided a workar ...
Overlap events, such as OnComponentBeginOverlap seem to stop working when the actor is moved to a sub level. This does not occur if the object is deleted and then replaced in the level. ...
A crash occurs when creating a Render Target 2d and setting the texture target at runtime. After running some more tests, the crash seems to occur when setting the texture target, as the creation o ...
InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...