bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
The Enable Base Submix toggle is ignored in the MetaSounds graph. If the sound is added to a level, it behaves as expected. The Enable Submix Sends toggle works as expected. ...
Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...
There's a UDN link below, the second images in the thread shows this problem. It should be noted that the light module will cast light in forward rendering if "High Quality Lights" is checked in the ...
When clicking on an object EndInputTouch sometimes fires on the press instead of the release. This was not an issue in 4.19.2 (CL-4033788) and is a regression. However the functionality doesn't appe ...
[Image Removed] ...
Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...
This can happen with any mode. What actually happens is, when closing the Editor, the Editor saves its layout before closing the active Editor Mode, which leads the editor to think the tabs are sti ...
Version: Main branch 46320669; 5.7 Preview Epic Launcher pre-built; Issue: Playing a <sequence> that is withing a <level instance> turns back on gray <level instance editing> visualizing shader e ...
The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...