Crash occurs when the user quickly resizes the Cascade window. I was able to reproduce this regularly last week, but I'm not able to do so now. This is related to [Link Removed]. ...
Cascade beam emitter lifetime module is broken. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...
HISM has lightmap issues after build lighting ...
You cannot change the intensity by just adding/changing numbers. You have to completely retype the entire value. Found in 4.21 CL# 4613538 and 4.22 CL# 4681912 ...
After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...
Severity Code Description Project File Line Error ...
Crash when ApplyPhysicalAnimationProfileBelow node and UPhysicalAnimationComponent :: UpdateTargetActors by UPhysicalAnimationComponent :: OnTeleport run in the same frame. Because RuntimeInstanceDa ...
Same lightmap textures are listed multiple times in Lightmaps of WorldSettings. It seems that it just showes the same texture mutiple times but there is only one texture. [Image Removed] ...