With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...
Renaming or moving Assets with a captured thumbnail removes the thumbnail when it should preserve the captured thumbnail. This issue does not appear to be a regression. Versions Tested: Issue occur ...
The logic in the AssetManager to determine if a scanned Blueprint should be added to the primary asset directory is wrong if that blueprint has an active redirect targeting it. The simplest way to r ...
-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...
The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...
Shipping builds of the Engine fail when using the Visual Studio 2017 compiler due to a potential divide by 0 error. This is because the TotalColumnSize property of SMemoryStats is set to 0 by defaul ...
When a class is edited / hot reload preformed, code based components are sometimes removed from the MyBlueprint > Variables section and cannot be dragged from the Components tab into the graph with ...
The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...
The Async Load Primary Asset Class node returns an invalid class for a packaged project. This does not occur in PIE / Standalone (calling the node does return the expected primary asset class) Reg ...
This is a trending crash coming out of the 4.18 previews. It seems to be related to exporting assets from the editor. User DescriptionsWhen Exporting assets (static meshes) multiple times via RIGHT ...