MATERIAL_SHADINGMODEL_TOON macro is not propagated to the substrate tool BSDF material on a DDC hit

UE - Rendering - Features - Shading Models - Jul 27, 2026

On a DDC hit, the SubstrateMaterialBsdfFeatures variable restored into MaterialCompilationOutput is not copied into SubstrateTranslatorData.SubstrateMaterialBsdfFeatures, which is referenced by the ...

Inconsistent mobility when converting selected actors to a blueprint

UE - Gameplay - Blueprint - Jan 6, 2015

Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...

Changing Blueprint Interface's Const Status Doesn't Update Blueprints its Already Implemented In

UE - Gameplay - Blueprint - Nov 8, 2016

Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...

Undo in Skeletal Mesh Editor causes model to disappear

UE - Gameplay - Nov 9, 2016

I can across this issue when I was Ad Hocing and wanted to pose a skeletal mesh in a certain way. I imported one into my project and moved a bone, then undo and it was gone. I wanted to check if it ...

Smoothing landscape removes landscape collision in smoothed areas

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2016

Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

UE - Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...

Crash Occurs on Project Load When Casting a Child Actor Component's Parent to the Parent Class

UE - Gameplay - Blueprint - Dec 5, 2016

A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

"Clothing" options do not appear after importing an apx made with the 3.4 plugin

UE - Simulation - Physics - Character - Jan 13, 2017

"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...

Attached Project Crashing on Play When Using World Origin Rebasing with World Composition

UE - Simulation - Physics - Apr 18, 2017

The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...