Flickering shadows/GI when DrawMaterialToRenderTarget is called per tick in PIE

UE - Rendering - Architecture - Jul 11, 2024

When DrawMaterialToRenderTarget function is called on tick and actors are spawned in game, the lumen shadow/GI visually flickers. Debugging shows that the lumen screen probes are flickering as well. ...

UGS bug when Reading Column Weights from Config Files

UE - Foundation - UGS - Sep 12, 2025

OCIO + nDisplay not producing expected output in Disguise

UE - Virtual Production - Rendering - Color - Feb 19, 2026

Based on [Link Removed] OCIO + nDisplay not producing expected output The issue is just that when using UE 5.6 or later the resulting colour looks off compared to what 5.5 and pevious versions wou ...

Montage keyframes calculation error

OLD - Anim - Apr 28, 2016

Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...

Transition Screen Size does not affect LODActors

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...

Particle light module doesn't work if forward rendering is enabled

UE - Graphics Features - Dec 13, 2016

There's a UDN link below, the second images in the thread shows this problem. It should be noted that the light module will cast light in forward rendering if "High Quality Lights" is checked in the ...

Asset referencing error on a Python Pipeline Asset

UE - Editor - Content Pipeline - Import and Export - Sep 18, 2023

[Image Removed] ...

Using a Shading Model node set to Unlit results in an invalid material with FromExpression domain

UE - Rendering - Architecture - Materials - Feb 29, 2024

Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...

Landscape Layer Painting issues when painting near the edge of delete Landscape Proxies.

UE - Graphics Tools - Terrain - Jul 19, 2024

It appears that the landscape painting tool is not correctly taking into account deleted landscape sections, resulting in artifacts inside of the weight textures. ...

IOS mouse pointer / cursor support

UE - Platform - Mobile - Jan 20, 2022