Reimporting an FBX file via the import button does not make the import options appear. Instead of allowing the FBX to reimport with new options, the FBX just re-imports. This issue is a regression. ...
With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression. Versions Tested: Issue occurs on all ...
When attaching actors via the world outliner, there is an issue occurring using the visibility option, actors attached via the world outliner do not follow the visibility of what they are attached t ...
Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...
When toggling on the "Use Small Tool Bar Icons" under the User Interface settings, the button options that sit directly under the Colors, Weights, and Textures options in Paint mode disappear. Thi ...
When SphereTraceByChannel has a radius greater than the Character CapsuleComponent it causes the SphereTraceByChannel hitbox to register to the Character's origin point instead of the static mesh it ...
A licensee has reported a problem where FVisualStudioSourceCodeAccessor.AddSourceFiles is unable to handle two files being added at the same time. In this case, a .cpp and .h are added at the same t ...
There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...
Attempting to use CoreRedirects to rename a BlueprintImplementableEvent that has a return value results in the function not being renamed in the Blueprint subclasses and its Return Value nodes causi ...
Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...