When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...
When load is called user encounters: [UE4] [2019.11.20-23.42.09:282][575]LogStreaming: Warning: Failed to read file '../../../QAGame/Saved/SaveGames/TestSlot.sav' error. The integer value does not ...
Expectation: It's known it has different lighting interpolations method and quality for VLM on PCvsMobile; but Indirect lighting from VLM should provide similar lighting Direction on PC&Mobile. ...
Since 5.3, BlackmagicMediaSource causes a memory leak. This didn't happen on 5.2. You can see the leak on PIE. [Image Removed] [Image Removed] If "Just-In-Time Rendering" option in the MediaB ...
Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...
High Resolution Screenshot menu on the Editor saves png file, but HighResShot console command saves bmp file. But licensee wants to use same format. ...
MaterialCurve of AnimSequence is not working with LOD 1~ if assigned Material manually. Assigning material to LOD0 seems sharing material info with other LODs but material info is never shared if as ...
Inputting 'Stereo Off' while the prox sensor is uncovered will disable stereo rendering but introduces large performance decrease. Stat FPS returns constant 10 FPS / 100 ms. Found on: //UE4/Release ...
The user is able to have a variable set to both Ready Only and Expose on Spawn. When this is done, the variable is treated as writable, and can be edited when it's exposed on a Spawn or Add node. ...
In UCookOnTheFlyServer::BeginPackageCacheForCookedPlatformData(), there is a pointer to int32 called CurrentAsyncCache that is used as an index. It's value is dereferenced before it is checked, but ...