Shader Complexity viewmode doesn't work on masked & pixel depth offset material

UE - Rendering - Architecture - RHI - Nov 11, 2019

Materials with mask and pixel depth offset appear to be empty in Shader Complexity viewmode in SM5. Both happens in material preview and world viewport.  [Image Removed] Works fine in ES31.  [Ima ...

Base material does not report broken logic with disconnected nodes, but instances of the same material do.

UE - Graphics Features - Aug 5, 2021

This is likely "by design", but the licensee is requesting a warning in base materials for disconnected logic that does not work, which they are reporting as a nuisance during development. Instance ...

Iris - dynamically spawned actor components call BeginPlay before reading initial replicated properties

UE - Networking - Iris - Feb 27, 2025

The same issue reported in [Link Removed] is also present in Iris. ...

Sequencer - Pressing Add Key on Rotation-Yaw increases the key value exponentially

UE - Anim - Sequencer - Apr 24, 2019

Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...

RichTextBlock with outline string displays irregular spacing

UE - Editor - UI Systems - Aug 29, 2019

We can see irregular spaces between string. They want to display outline font bodys in regular spacing. Or they want a checkbox option to change the behavior of the spacing. [Image Removed] ...

EQS Debug Draw Shows Old Query Information

UE - AI - Sep 26, 2019

Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...

Auto Exposure Compensation Curve issue when switching from Histogram to Manual

UE - Rendering - Architecture - Feb 21, 2024

When switching the Camera's Exposure Metering Mode from Histogram to Manual, there is a single-frame flash. The Licensee has a proposed code change that would fix this issue. Also found in 5.4, CL 3 ...

Issues with global invalidation (MoviePlayer)

UE - Editor - UI Systems - Sep 27, 2024

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...

[AI] UE_MT_SCOPED_READ_ACCESS(NavElementAccessDetector) Fails in editor on fresh sync

UE - Runtime - Character - Jan 27, 2025

Licensees have reported failed multi-thread access code for NavElementAccessDetector in complex levels that have not finished compilation of their static meshes. The eventual failed check is inside ...

Descriptions for vis log shapes in the Rewind Debugger are misaligned

UE - AI - Debugging - Mar 25, 2025

When recording shape information, descriptions are offset from the shape. Licensee Message - I noticed that the capsule vis log description labels were not lining up after replaying the recording ...