Materials with mask and pixel depth offset appear to be empty in Shader Complexity viewmode in SM5. Both happens in material preview and world viewport. [Image Removed] Works fine in ES31. [Ima ...
This is likely "by design", but the licensee is requesting a warning in base materials for disconnected logic that does not work, which they are reporting as a nuisance during development. Instance ...
The same issue reported in [Link Removed] is also present in Iris. ...
Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...
We can see irregular spaces between string. They want to display outline font bodys in regular spacing. Or they want a checkbox option to change the behavior of the spacing. [Image Removed] ...
Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...
When switching the Camera's Exposure Metering Mode from Histogram to Manual, there is a single-frame flash. The Licensee has a proposed code change that would fix this issue. Also found in 5.4, CL 3 ...
It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...
Licensees have reported failed multi-thread access code for NavElementAccessDetector in complex levels that have not finished compilation of their static meshes. The eventual failed check is inside ...
When recording shape information, descriptions are offset from the shape. Licensee Message - I noticed that the capsule vis log description labels were not lining up after replaying the recording ...