The Override Animation Data node can not be used in the level Blueprint. Hits breakpoint on Override Animation Data. This works in character Blueprint when using the mesh component as target. ...
Issue has been observed in 4.19.1 from EGL and Main CL 4027311. Per licensee: We recently switched from UE 4.18 to 4.19, and noticed several issues when doing offscreen rendering. To illustrate th ...
When a local binary build of the Engine is created on a Mac, the iPhonePackager is not copied over into the new local binary build. This prevents iOS certs and provisions from being imported into pr ...
Licensee is trying to run an Automation Test from Blueprint in a packaged build. When the exe is launched it crashes with a fatal error. ...
This behavior has been observed in 4.17, 4.18, and 4.19 release versions. Per Licensee: In our game they player's hands are represented by glowing blue orbs and in planar reflection surfaces they ...
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The "playersonly" console command doesn't appear to allow the player to move. The player animates and everything else stops, but the player can't move around in the world. ...
Per Licensee: We have noticed that the volumetric light shafts have become much more "flickery" and unstable compared to 4.18.3. This is visible in just the empty project with an unmodified engine. ...
when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a st ...
When playing in the editor with multiple players, the folders in the world outliner open up. ...