I had to force quit the editor when it was taking too long to shut down, and it appears some assets got saved incorrectly. Probably nothing that can be done about the assets being saved incorrectly ...
This is a long-standing Mac crash that occurs with low frequency, but has affected more than 500 users since it started (possibly in the 4.11 release) It has recently been experienced internally by ...
When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...
Though we allow multiple assets to be selected when starting the reference viewer and generate the tree for the combined asset group, we don't take the other assets into account when generating the ...
Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the ...
Attempting to add an entry to an array of instanced objects is not correctly displaying that entry in a child class based on that actor. It is expected that the inherited component in the child acto ...
This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...
This is one of the top Mac crashes occurring in 4.16. Caused by adding Auto Convex Collision to a mesh converted from a brush. Does not occur on Windows. User DescriptionsI was trying to add a conv ...
A crash occurs when starting either the Landscape Painting Mode or Landscape Sculpting Mode tutorials. It crashes even if a landscape is already in the level. This is similar to [Link Removed], h ...
A number of places in the code rely on raw UProperty pointers to track properties they care about. This can present issues when BPs inherit from other BPs, because the parent's class may be Purged / ...