Stalled cook due to PoseSearchDatabase DDC storage/retreival

UE - Anim - Gameplay - Mar 27, 2025

reported via UDN: [Link Removed] ...

ZenGarden or project with MSAA enabled crashes on iPhone 6 and 6+

UE - Platform - Mobile - Jul 19, 2017

Zen Garden crashes on the iPhone 6+ before anything appears onscreen. Occurred on: iPhone 6+ on 10.3.2 Didn't occur on: iPhone 6S on 10.3.2 ...

BuildPatchTool doesn't finish if enabled building Http Chunk on Mac

Portal - Jan 25, 2021

We may fix this issue by the following codes. FPakPlatformFile::FPakPlatformFile(): LowerLevel(NULL) ,bSigned(false) { // remove //FCoreDelegates::GetRegisterEncryptionKeyMulticas ...

[CrashReport] UE4Editor_Engine!FAnimNotifyEvent::IsBranchingPoint() [animtypes.cpp:86]

OLD - Anim - Aug 29, 2017

This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...

Memory leak when using Blueprint Debugger while inspecting a return value

UE - Gameplay - Blueprint - Mar 11, 2022

Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...

nDisplay Crash in DisplayClusterDeviceBase.cpp

UE - Virtual Production - nDisplay - Aug 14, 2020

Skeletal Meshes with imported LODs will use the highest LOD when generating Nanite, rather than LOD0

UE - Graphics Features - Nanite - Jan 14, 2025

In the SkeletalMeshBuilder, Nanite is generated when enabled regardless of the LOD being requested. Since the Nanite enablement parameter is set on all LODs in USkeletalMesh::BuildLODModel and LODs ...

Crash on attempting to paint on cloth object

UE - Simulation - Physics - Character - Apr 27, 2017

Editor crashes on attempting to paint on cloth object ...