Ensure when Updating Source of Pose Asset in Persona

UE - Gameplay - Jan 5, 2017

This does not occur in 4.14.2 at CL 3241561 ...

"Allow Custom Depth Writes" Creates Artifacts In Depth Buffer

UE - Graphics Features - Jan 5, 2017

When a transparent material has "Allow Custom Depth Writes" enabled it is prone to have artifacts in the custom depth buffer under specific conditions. The conditions are as follows:The translucent ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

Physics isn't disabled on Destructible when Simulate Physics is set to Disabled

UE - Simulation - Physics - Destruction - Jan 5, 2017

Physics isn't disabled on Destructible when Simulate Physics is set to Disabled. The Destructible seems to only be set to sleep and will wake if the player or any other physics object touches the de ...

Ensure When Setting Simulate Physics of a Child Actor on the Server and Forcing NetUpdate

UE - Networking - Jan 5, 2017

An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...

Calling FAudioDevice::StopAllSounds from UEngine::CommitMapChange asserts

UE - Audio - Jan 5, 2017

Per https://udn.unrealengine.com/questions/329261/stopallsounds-fails-check-with-level-streaming.html The audio threading work missed a case where an audio thread only function was being called fro ...

Cannot select keys and audio tracks at the same time

UE - Anim - Sequencer - Jan 5, 2017

Cannot select keys and audio tracks at the same time ...

Project fails to package for Android if a blueprint has a variable that sets itself on construct

UE - Gameplay - Blueprint Runtime - Jan 5, 2017

Project fails to package for Android if a blueprint has a variable that sets itself on construct. ...

Using a Custom Game State Disables Tick for Other Blueprints

UE - Gameplay - Blueprint - Jan 5, 2017

Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors. Whenever the project is using a custom gam ...

Root Motion is broken in Additive Animations and causes scale issues

OLD - Anim - Jan 5, 2017

Root Motion is broken in Additive Animations. Also causes scale issues Regression: YES Worked: 3039270 (4.12.5) Broken: 3172292 (4.13.2) ...