Some classes do not show up in the Asset Base Class list

UE - Gameplay - May 26, 2017

Some classes may not show up in the Asset Base Class list in the Asset Manager project settings. Currently the only example I have of this is the QAPawn code class in QAGame. Blueprints derived fr ...

Green reflections with SSR while Rendering Sequence without Separate Process

UE - Anim - Sequencer - May 26, 2017

Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...

Slider component does not accurately update value if thumb image is large

UE - Editor - UI Systems - May 26, 2017

Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...

Crash on Mac for some 4.16 users while opening editor, related to Xcode

UE - Graphics Features - May 26, 2017

This is a common crash on Mac in the 4.16 release. The callstack is fairly generic , so it shares similarities with other Jiras such as [Link Removed] and [Link Removed], but this issue is differen ...

Monitor Directories does not prompt for re-import if change is made

UE - Editor - Content Pipeline - Import and Export - May 26, 2017

In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...

Bound Event Dispatchers created via the green plus do not show up in the event list for a component/actor/widget variable ref when the dispatcher is renamed in the source BP

UE - Gameplay - Blueprint Editor - May 26, 2017

If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place th ...

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule

UE - Gameplay - May 26, 2017

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...

Crash when opening the editor on Mac

UE - Graphics Features - May 26, 2017

The editor will crash when it is opened on a Mac machine. ...

Crash when adding Actor Array Element to a Sequencer Event Struct

UE - Anim - Sequencer - May 25, 2017

Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...