Inconsistency when dragging a sequence into a Master Sequence

UE - Anim - Sequencer - May 31, 2017

Inconsistency when dragging a sequence into a Master Sequence ...

Unloading a World Partition region during nested Level Instance inline editing prevents exiting editing mode

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 28, 2025

In the case of a single-layer Level Instance, actors are still referenced even when the region is unloaded. However, in the case of nested Level Instances, the level being edited is discarded when t ...

Moving a 3D widget that has been placed in the scene will cause a crash

UE - Editor - UI Systems - Jan 18, 2016

If a user places a 3d widget in to the level it will cause a crash when moved with the movement arrows. ...

Nodes displaying generic Kismet node name after hot reloading

UE - Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing [Link Removed]. ...

Crash when setting a bookmark after going live with Multi-User Editing

UE - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

Copying and pasting a component inside of an actor blueprint that has be duplicated and then added to the scene will prevent saving

UE - Gameplay - Blueprint - Mar 18, 2015

If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being ...

DLC Package content isn't recognized when using RequestAsyncLoad

UE - Foundation - Core - May 24, 2016

Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...

Assert When Saving Over Existing Level With Built Lighting

Tools - Apr 17, 2017

While saving over an existing map the engine will crash if both maps have baked lighting. ...

[Stream Cache][Assert] - UnrealEditor_Engine!FCachedAudioStreamingManager::RemoveReferenceToChunk() [AudioStreamingCache.cpp:701]

UE - Audio - Stream Caching - Mar 12, 2024

Found while messing around with a revamp of some of the Audio Stream cache tests. The map in this test is a WIP as I'm still just trying stuff out, but hit this assert 5/5 times.Assertion failed: Fo ...

Nanite Instanced Static Meshes lost selection outlines in UE5.5

UE - Graphics Features - Nanite - Mar 6, 2025

Nanite ISMs lost selection outlines in UE5.5 Actors having an ISM component which uses a static mesh with nanite do not get a selection outline when selected in the editor. Having Nanite is essentia ...