Inconsistency when dragging a sequence into a Master Sequence ...
In the case of a single-layer Level Instance, actors are still referenced even when the region is unloaded. However, in the case of nested Level Instances, the level being edited is discarded when t ...
If a user places a 3d widget in to the level it will cause a crash when moved with the movement arrows. ...
I noticed this while executing [Link Removed]. ...
When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...
If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being ...
Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...
While saving over an existing map the engine will crash if both maps have baked lighting. ...
Found while messing around with a revamp of some of the Audio Stream cache tests. The map in this test is a WIP as I'm still just trying stuff out, but hit this assert 5/5 times.Assertion failed: Fo ...
Nanite ISMs lost selection outlines in UE5.5 Actors having an ISM component which uses a static mesh with nanite do not get a selection outline when selected in the editor. Having Nanite is essentia ...