CLONE - Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 13, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Launch on fails during staging with a SafeCopyFile Exception for MfMedia.uplugin

Tools - Jan 10, 2017

Was able to repro this on machines with and without machines set up for Xbone testing. ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Has Any User Focused Descendants returns true even if all children have been removed

UE - Editor - UI Systems - Apr 25, 2016

HasAnyUserFocusedDescendants returns true even when all children have been removed. ...

If a child blueprint class has an Instanced/EditInlineNew object property, that property will always be detected as changed by the property editor (i.e. it will show a "Revert" arrow on that property), even if its properties are identical to the parent.

UE - Framework - Blueprint Editor - Dec 17, 2025

Context: Blueprint classes can use Instanced/EditInlineNew object property specifiers to create and edit subobjects directly in the editor. Problem: If a child blueprint class has an Instanced/Edit ...

Illegal reference to private object when cooking a child level sequence with a time warp track

zComponent - Archive - Apr 28, 2025

Slack: [Link Removed] Another Slack: [Link Removed] Cook error:UATHelper: Cooking (Windows): LogSavePackage: Warning: UATHelper: Cooking (Windows): Referencers of MovieSceneTimeWarpSection /Gam ...

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window

UE - Editor - May 27, 2025

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window. As described in Steps To Reproduce, as soon as the Outliner Window is detached from the Main Window, most ...

Landscape HLODs are broken in 5.7.2 (Github Release branch)

UE - World Creation - Worldbuilding Tools - HLOD - Feb 6, 2026

Landscape HLODs are broke when build from Editor. See repro steps above. I have not provided a repro project as it uses the open world starter map. Note that current Main has additional bugs that o ...

Can only assign one camera component from a blueprint

UE - Anim - Sequencer - Sep 24, 2017

Looks like need to make the level viewport aware of a locked camera component, and not just an actor. ...

The F10 key doesn't work for stepping blueprint debugging

UE - Gameplay - Blueprint - Mar 24, 2015

The step button claims that it does (and it should). ...