Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...
When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...
If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...
Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...
This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...
This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...
The Pick New sprite option becomes unavailable if you change the view options to either tile or column when working with the keyframes of a 2D animation. This issue affects the project indefinitely ...
Updating a procedural mesh results in an incomplete collision update. Collision bounds appear to get updated properly, but collision data is not updated, despite a navigation rebuild being triggered ...
When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...
When the code for a custom trigger volume is changed and a hot reload is preformed, the green bounds of the volume disappear and the volume can no longer be interacted with. The bounds do not reapp ...