KiteDemo: Landscape without collision - Out of Bounds

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a landscape static-mesh that did not have collision. ...

Material and Animation do not stop even if Game pauses when Material domain is User Interface

UE - Editor - UI Systems - Jan 22, 2020

For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...

Investigate supporting Qt/PySide on Linux

UE - Platform - Linux - Dec 6, 2022

The official solution proposed to extend the Editor UI is to use Editor Utility Widget Blueprints, but sometime, licensees has QT/PySide UI they like to reuse rather than rewrite.  ...

Snap Object to View Doesn't Update Pivot

UE - Editor - Workflow Systems - Apr 24, 2023

When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...

Perforce: Deleting and Restoring an Asset doesn't Update Perforce

UE - Editor - Workflow Systems - Aug 24, 2023

When you delete and replace an asset with the same name, P4 will pick up the delete but not the add. It was mentioned that there is a P4 command (something like "reopen as add") that should be used ...

Crash when deleting BindingOverrides if the target property is left open on the details panel

UE - Anim - Sequencer - Sep 22, 2023

Crash if opening ALevelSequenceActor::BindingOverrides in the details panel and run a process that empties the BindingOverrides elements. Workaround: FMovieSceneObjectBindingID FMovieSceneObjectBi ...

Crash creating local variable in ABP function

OLD - Anim - Dec 5, 2019

Creating a local variable in an ABP function crashes ...

Text doesn't update when wrapped in a Retainer Box

UE - Editor - UI Systems - UMG - May 2, 2022

This is a Regression. Retainer box is prevent Text to update in different situations including binding the text. ...

Engine Crashes When Trying to Add an Entry to a TMap in a Nested Struct That is an Element of an Array

Tools - Oct 3, 2019

When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...

Crash caused by pre/post tick being called while on the Slate loading thread

UE - Editor - UI Systems - Slate - Jan 12, 2017

Currently, we do not prevent the calling of pre/post tick from the Slate loading thread. This can cause crashes in circumstances where the widget is destroyed before the tick is completed, and inval ...