LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

Rendering - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...

LIVE: EDITOR: CRASH: Editor crashes on iPad4 when attempting to draw a texture that is 2048x1536

Platform - Mobile - Oct 14, 2014

Build: 4.5.0-2316912 Description: .exe crashes on iPad4 when attempting to draw a 2048x1536 texture to the HUD Frequency: 2/2 Repro: [Reproduced Internally] 1. Download attached texture file. 2. Ope ...

LIVE: EDITOR: FBX: Combined Meshes Flag does not work when importing multiple LODs in a single FBX

Tools - Import - Oct 10, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset w ...

Editor Crashes when placing a widget blueprint from one widget blueprint into another via the user created section

Tools - UMG - Oct 8, 2014

CHANGELIST: 4.5.0-2316912 CRASHREPORT: Did not produce an error report CALLSTACK: Did not produce an error report DESCRIPTION:   Editor Crashes when placing a widget blueprint from one widget b ...

Editor crashes on Shootergame when implementing widget blueprint

Docs - Samples - Sep 30, 2014

In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...

Material Function CylindricalUVs is missing the Object Position

Docs - Samples - Sep 29, 2014

The Material Fucntion CylindricalUVs is missing the Object Position node ADDITIONAL NOTES: You can see the UVs wrapping around 0,0,0 without the position node attached, instead of the mesh's pos ...

CPU Collision is being offset on Z

Rendering - Sep 29, 2014

DESCRIPTION: Collision's on CPU Particles are incorrectly being offset on Z by several units [Image Removed]https://answers.unrealengine.com/questions/105202/mesh-particle-collision-bug.html EDIT ...

Wind Directional Source is not updated when changing values via blueprints

Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...

Physics Asset details window jitters when shrunk.

Tools - Sep 29, 2014

Branch Build Label UE4-Main Promoted-CL- 2306964 DESCRIPTION: When using the vehicle template and having any wheel selected inside the physics asset, shrinking the size of the details window ca ...

CRITICAL: Regression: CRASH: SHOOTERGAME: Client crashes when using ServerTravel command

Networking - Sep 17, 2014

Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...