On Drop appears to cause update issues with widgets that are affected On Drag Enter

UE - Editor - UI Systems - Jan 3, 2017

On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...

BP child not overriding parent's mesh in Nativized builds

UE - Gameplay - Blueprint Runtime - Jan 3, 2017

The mesh on the right is a child of the one on the left, in a non-nativized cooked build it's a sphere, but in a nativized one, it's a cube. Regression: Working: UE4/Main, 4.15 CL 3233043 Broken: U ...

UStereoLayerComponent cleaning up too late

UE - Platform - XR - Jan 3, 2017

Eye Adaptation post process volumes make the viewport extremely bright

UE - Graphics Features - Jan 3, 2017

In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...

SVN plugin unable to differentiate between two working copies when using same login

Tools - Jan 3, 2017

Whenever you use the same login to connect to SVN source control in the editor, the editor's SVN plugin is unable to differentiate between two working copies of the same repo. Any checkouts made in ...

[CrashReport] Mac crash in FThreadStats::FThreadStats()

UE - Platform - Apple - Jan 3, 2017

This is a commonly reported crash from Mac users in the community. The repro steps are currently unknown, and appear to be varied based on user information below.zoomed out quickly while in a bluepr ...

Assets not deleted when using Force Delete on a folder

Tools - Jan 3, 2017

Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...

Crash when launching 4.14.2 in cmd window with -dx12 argument

UE - Graphics Features - Jan 3, 2017

Launching the editor with DX12 from a command window is crashing the engine. Note Crash occurs on Nvidia version 376.19 and does not occur on 376.33 This is a Regression ...

Crouch node does not appear to have any affect when called

UE - Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Play Rate does not affect audio tracks

UE - Anim - Sequencer - Dec 30, 2016

Play Rate does not affect audio tracks. Slowing the play rate also causes the audio tracks to repeat with an offset. Note: This is working straight from a Sound Wave. If you use a sound cue, the ...