Sequencer Audio Tracks keep playing when the game is paused

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Audio Tracks keep playing when the game is paused ...

Scaling a SceneCapture2D from Default Scale will cause Decals to Disappear in the Render Target

UE - Graphics Features - Dec 6, 2016

When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear. I also noticed that when the SceneCapture2d is set to orthographic, the scale ...

Sequencer Actor details panel lacking parity with Matinee Actor details panel

UE - Anim - Sequencer - Dec 6, 2016

Sequencer Actor details panel lacking parity with Matinee Actor details panel ...

Thumbnails get Duplicated with Large Number of Static Meshes in Foliage Paint Mode

Tools - Dec 6, 2016

When there are a large number of static meshes within the Foliage paint mode, some of the mesh thumbnails are duplicated and do not accurately reflect the correct static mesh to paint as foliage. T ...

Crash on exit when using -opengl4 and visualizing a material buffer "vis BufferName"

UE - Graphics Features - Dec 5, 2016

Upon exit it appears that some resource is trying to clean itself up after the RHI has been destroyed. Call stack (approximated) looks like: FOpenGLDynamicRHI::InvalidateTextureResourceInCache() ~F ...

Projects that use plugins located outside of either the Engine or Project directories cannot be deployed.

UE - Foundation - Cpp Tools - Plugin System - Dec 5, 2016

Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located ...

Particle emitter follows camera on certain Android devices

UE - Platform - Mobile - Dec 5, 2016

When running a launched or packaged version on an Android device, if there is a particle emitter, it follows the camera looking up or down. If you have more than 1 particle emitter, it seems to corr ...

Set Resolution Scale Value to 100 returns inf (infinite) value

UE - Graphics Features - Dec 5, 2016

Set Resolution Scale Value to 100 returns inf (infinate) value. The resolution returns an incredibly high number (ex: 9,223,372,036,854,775,808) or "inf" ...

Client Animation is not updated on Server with "Replicate Movement" disabled

OLD - Anim - Dec 5, 2016

Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...

User can still attempt to delete tags above a subtag they just added

UE - Gameplay - Dec 5, 2016

In the Gameplay Tag List, if the user adds a string of tags, then adds one on top of it, attempting to delete the previous end subtag will produce a toast saying the tags were deleted. However, the ...