Web browser widget appears to run at ~24 FPS

UE - Editor - UI Systems - Dec 5, 2016

Web browser widget appears to fun at ~24 FPS. The FPS for the editors browser widget is much lower than what is seen on other browsers. ...

Compiling a blueprint with SetCollisionResponseToChannel Causes Crash

UE - Gameplay - Dec 5, 2016

When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempt ...

Crash with Gear VR when using splash screen

UE - Platform - XR - Dec 5, 2016

Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...

Losing control while turning and over landscape in vehicle advanced template

Docs - Samples - Dec 5, 2016

In vehicle Advanced template, the vehicle seems to lose control when going over landscape and when alternate turning left to right. The vehicle appears to be skidding on ice when attempting to turn ...

Setting Simulate Physics breaks "Get Closest Point on Collision" node

UE - Simulation - Physics - Dec 5, 2016

'Get Closest Point on Collision" node is used to determine the distance between a primitive component (target) and another specified location (Point) as well as provide the point on the target. Thi ...

Lighting Scenarios Map Check warning about multiple skylights not supported

UE - Graphics Features - Dec 5, 2016

When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...

Fix AGameModeBase::GetGameSessionClass

UE - Gameplay - Dec 5, 2016

AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...

Duplicating an enum blueprint does not keep Enumerator settings in copy

UE - Gameplay - Blueprint - Dec 5, 2016

When an Enumerator blueprint is duplicated in the editor, the names of the Enumerators are reverted back to "New Enumeration #" rather than duplicating the preexisting names. REGRESSION: No - Same ...

Crash Occurs on Project Load When Casting a Child Actor Component's Parent to the Parent Class

UE - Gameplay - Blueprint - Dec 5, 2016

A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...

Cross compiler crashing with custom expressions

UE - Graphics Features - Dec 5, 2016

This looks like a bug with shader pipeline compilation and custom expressions. ...