Structure variables in Child Blueprints do not maintain the default values set in their Parent Blueprints

Gameplay - Blueprint - Jan 12, 2015

Values changed to an inherited Struct variable in a Child Blueprint will be kept after compile, but any not changed will be set to 0s. ...

Custom Events with duplicate input names will not compile

Gameplay - Blueprint - Jan 12, 2015

Custom Events with duplicate input names will not compile. This does not occur immediately: creating two Custom Events with two identically named inputs will not cause a compile error, but if you re ...

PlaySoundAtLocation node not working in packaged IOS games

Platform - Mobile - Jan 12, 2015

Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS. **NOTE** User workaround mentioned that sound will come out from connected bluetooth. ...

Sound Class Radio Filter Volume Functionality

Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

Crash with FBX with LODs when distance fields and Generated Lightmaps are enabled

Rendering - Jan 12, 2015

DESCRIPTION: When importing a mesh with 1 or more additional LODs when Generate Mesh Distance Fields has been enabled via the Project settings will cause a crash if the import options include using ...

The "Release" function of a button fires off when changing focus from game to UI

Tools - UMG - Jan 12, 2015

If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...

When using the Delete key to delete a key frame for an animation in UMG the entire timeline is removed

Tools - UMG - Jan 12, 2015

When using the delete key to remove a key frame from an animation timeline the entire timeline is removed. ...

Emitter Delay Range will only recalculate each loop when Emitter Duration is checked True

Rendering - Jan 12, 2015

To have a Particle System use an Emitter Delay Range that is chosen on each loop of the emitter, you must have under Duration, Duration Recalc Each Loop set to True. ...

Editable Text Box crashes game on iOS

Platform - Mobile - Jan 12, 2015

Clicking on an Editable text box on a mobile device will causing the project to crash on the device. Tested on an iPad Air 2 (8.1) The crash does not occur on Android. Log files are from xcode ...

Objects with physics enabled do not show up in 4.7 preview 2 (when upgraded form 4.6)

Gameplay - Jan 12, 2015

After upgrading from 4.6 to 4.7 preview 2 objects that are set to simulate physics will not show up if the user uses the mobile preview. ...