Engine crashes while attempting to resimulate procedural foliage volume with target layer set on landscape proxies

Tools - Foliage - Apr 17, 2015

If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...

World Override GameMode values do not save after project is closed and reopened

Gameplay - Apr 17, 2015

The gamemode settings under world override do not save once the project has been saved, closed and reopened. ...

Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure

Gameplay - Blueprint - Apr 17, 2015

Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure. In 4.7.5 it giv ...

Input pins of BP node are not updated after a hot reload

Gameplay - Blueprint - Apr 17, 2015

If a code defined function that takes in a parameter is called from blueprints, the BP node will show the input pin for the parameter. If the parameter list is changed after the node is created and ...

While casting to a Child, the overridden function node's target will read the parent bp

Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...

Cannot animate properties on Root UMG element.

Tools - UMG - Apr 17, 2015

The UI tells me I can do it, but I cannot. Current work-around is to insert an extra element. Not desirable. [image: Inline image 1] ...

Blackboard key selector losing set values in BTNode_RunEQSQuery

Gameplay - AI - Apr 17, 2015

Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...

NavMesh generates 90 degrees rotated for custom collisions

Gameplay - AI - Apr 16, 2015

The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...

Cannot Compile GitHub Source Code for UE4 Game on Mac

Platform - Mac - Apr 16, 2015

Dowloaded 4.7.5 release from GitHub and was able to compile the UE4 Editor source code successfully. Then attempted to compile using the "UE4 - Game -Mac" filepath, but received message saying could ...