Visual glitches on Mac OS X using an Intel GPU while playing HW accelerated H264 video

Rendering - Dec 2, 2014

This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...

Shadows in Unreal for OSX not showing correctly

Platform - Mac - Dec 2, 2014

I have copied a project from Windows to my Macbook Pro. It's the first time I try Unreal for OSX. In Windows everything worked perfectly, but in Mac shadows are showing like this: alt text Buildin ...

"Root Motion From Everything" Immobilizes Default Character

Anim - Animation - Dec 1, 2014

Selecting "Root Motion From Everything" in the Default Character's Anim Blueprint results in the character not being able move (with the W,A,S,D keys) ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

Rendering - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

The Open Level command is causing Android devices to freeze up

Platform - Mobile - Dec 1, 2014

If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...

Adding a code class derived from AnimInstance to a project created using the code Vehicle template will cause the Visual Studio build to fail.

Gameplay - Dec 1, 2014

Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...

Landscape incorrectly renders when camera clips through foliage while Playing in Editor

Tools - Landscape - Dec 1, 2014

Landscape sections disappear for a very brief time when the player camera clips through foliage quickly. ...

The Default Value for a Timespan variable resets whenever its Blueprint is compiled

Gameplay - Blueprint - Nov 30, 2014

The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...

Form Extended Structures will only destroy one mesh but not any attached

Physics - Destruction - Nov 28, 2014

DESCRIPTION: While using form extended structures enabled for a Destruction mesh one of the meshes will be able to be damaged while any others attached will not fracture or damage at all. For exam ...

Custom Depth does not work on Foliage Actors

Tools - Foliage - Nov 28, 2014

Issue: Currently, there is no parameter to allow users to render custom depth on foliage actors. Request: Set parameter to allow users to choose to render custom depth on foliage actors. URL: ...