CapsuleComponent Shape sometimes reverts to previous value after entering a new value

Core - Nov 28, 2014

If you manually type in the value for Capsule Half Height, it will sometimes revert back to it's previous value upon hitting Enter. The CapsuleComponent's shape in the Blueprint's Viewport adjust to ...

Incorrect static lighting on InstancedStaticMeshes

Tools - Foliage - Nov 27, 2014

Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...

Renaming a custom component code class and performing a Hot Reload will cause the Editor to crash when a Blueprint containing an instance of that component class is opened.

Gameplay - Blueprint - Nov 26, 2014

Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project ...

Moving or changing the name of a project's GameInstance will switch the Game Instance Class to None and crash launched games

Core - Nov 26, 2014

If the GameInstance set in Project Settings > Maps & Modes > Game Instance Class is renamed or moved to another folder, the Game Instance Class is switched to None. This causes a launched game to cr ...

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling

Gameplay - Player Movement - Nov 26, 2014

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...

The M_ShapeMaster material included in the Engine content is missing two textures.

Docs - Samples - Nov 26, 2014

The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures: /Engine/EditorShapes/Textures/T_ShapeNormal.T_ShapeNormal /Engine/EditorShapes/Textures/T_ShapeDiffu ...

Variables in other blueprints cannot be accessed in the context menu

Gameplay - Blueprint - Nov 26, 2014

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...

Altering Player Controller in Gamemode resets upon reloading project

Gameplay - Blueprint - Nov 26, 2014

If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...

Destructible Meshes that are fractured while using moving will rest and then move the whole components fractures as a whole

Physics - Destruction - Nov 26, 2014

DESCRIPTION: When a destruction mesh has been setup to move to a location or use a lerp if it is destroyed the components will fall, come to a rest, and then the entire destruction destruction mesh ...

Projects created outside root UE4 folder do not show up in Project Browser on Linux

Platform - Linux - Nov 25, 2014

If a user creates a new project on a Linux machine and specifies the project to be created in a folder outside of the root UE4 directory and /Documents/Unreal Projects/ folder, the project does not ...