Splash Screen orientation will not change when in Portrait and Upside Down on iPhone 5

Platform - Mobile - Mar 12, 2015

When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...

Cannot use a material instance to "Replace Reference" when deleting a material that is assigned to an image widget

Tools - UMG - Mar 12, 2015

Material Instances are not given as options when assigning a replacement material to a UMG image widget after the original material was deleted. ...

On a Linux project, starter content does not appear in content browser until project is reopened

Platform - Linux - Mar 12, 2015

When creating a new project with starter content on Linux, the only asset that appears in the content browser is Floor_400x400. Closing/reopening the project will cause the rest of starter content ...

AI Pawn Sensing component cannot see and hear at the same time

Gameplay - AI - Mar 12, 2015

Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...

Local Vector variables in functions do not save the Y and Z values

Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...

Character BP yaw rotates at different speeds when played in Standalone vs. Selected Viewport

Gameplay - Mar 12, 2015

When you have a character in a level and if you setup the blueprint of the character as shown below, the rotation of the character will differ when played Standalone vs Selected Viewport. Photo of ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

Rendering - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...

Using a function to set button style causes a crash

Gameplay - Blueprint - Mar 12, 2015

I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...

NavModifierComponent doesn't work well with dynamic owner actors

Gameplay - AI - Mar 12, 2015

When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...