Negative Play rate in an Anim Sequence added to a Montage Causes timeline to collapse

Anim - Animation - Jan 14, 2015

Adding animations with a negative play rate (playing backwards) or modifying existing animations in a montage to have a negative play rate causes the timeline in the montage to "squish" and is no lo ...

Fail to compile with Added AIController class

Core - Jan 14, 2015

User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...

3D widget Rendering upside down on Android

Tools - UMG - Jan 14, 2015

The 3D widget looks fine in the mobile preview. However, when the project is launched to a device the widget will appear upside down. ...

Unneeded Slate Content Packaging with Projects

Tools - Jan 14, 2015

When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...

marquee selection in orthographic view selects all bsp brushes, even those not located within marquee selection.

Tools - BSP - Jan 14, 2015

Marquee selection in an orthographic view selects all bsp brushes in level, even if they are not under the marquee selection. ...

Light Source Angle Input disabled when switching to static light on directional lights

Rendering - Jan 14, 2015

If the directional light is switched from stationary to static, the Light Source Angle Input option is disabled in the details pane. ...

Project crashes when changing the tool tip of an image widget and then trying to compile

Tools - UMG - Jan 14, 2015

The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...

Overriding functions from a parent class then creating a child class creates two copies of the function in the child class.

Gameplay - Blueprint - Jan 14, 2015

When a child blueprint is created from a child of another blueprint that has overridden a function of the original parent blueprint, the child of the child will have two copies of the function. ...

Vehicle Template dashboard texts is blurred when moving

Docs - Samples - Jan 14, 2015

Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...

Updating a meshes UCX collision in an FBX will not reimport with the updated collision if it's been removed

Tools - Import - Jan 14, 2015

DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...