Material editor: Parameter grouping does not work within functions

Tools - Material Editor - Nov 18, 2014

When a parameter is placed directly within a material it's group assignment works. The parameter is listed within its group in material instances. This does not work with parameters that are creat ...

"If" node in material editor still reads ">=" input, it should read ">"

Rendering - Nov 18, 2014

In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...

Unable to import editor preference settings

Tools - Nov 18, 2014

QA Regression? Yes: Working:2356762 Broken:2362994 The import button for most of the general editor settings is grayed out. User is unable to import previous appearance settings. Update 06-28-2 ...

Hidden Actors on the foliage menu re-open when the editor is re-opened

Tools - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...

LIVE: The Now node (FDateTime::Now) does not return the correct time

Core - Nov 18, 2014

The 'Now' node does not return the correct time if ran through a 'Print String'. (NOTE: However, the 'Utc Now' node does return the correct time.) ...

Skeletal Mesh with Tessellated Material causes Excessive Blur

Rendering - Nov 18, 2014

With a Tessellated Material, either Flat or PN Triangles, applied to a Skeletal Mesh when playing, the Mesh has excessive blur when in motion. If you use the same material and turn off tessellation ...

LIVE: Variables of type UserDefinedStruct that are not compiled when a project is closed will not be visible when the project is reopened

Gameplay - Blueprint - Nov 18, 2014

If a variable of type UserDefinedStruct is created in a Blueprint and the project is closed before the Blueprint is compiled, upon reopening the project that variable will not be visible in the My B ...

Editor Crashes when attempting to copy/paste nodes in Material Editor

Rendering - Nov 18, 2014

UPDATE: 1/8/2015 Crash Reporter: [Link Removed] Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module> ...

LIVE: ProjectileMovement component does not function when a PrimitiveComponent is missing or removed from the Components

Physics - Nov 18, 2014

A projectile brought over from 4.5.1 or earlier that does not have a Primitive Component as the Root, or removing the root from the projectile in 4.6, returns an error: "Movement component [Projecti ...

CRASH: Editor Crashes When Minimum Value of X Axis Range in 1D Blendspace is not set to Zero

Anim - Animation - Nov 17, 2014

Crash Reporter: [Link Removed] In a Blend Space 1D, setting the minimum value to any variable other than zero then applying and saving results in the editor crashing. Since being labeled "fixed," ...