PerceptionComponent SensesConfig fails to save

Gameplay - AI - Jan 14, 2015

Seems there are issues with saving SensesConfig. Has to be investigated: "First I tried creating the SensesConfig instances in the instanced array property within the component on blueprint templat ...

Continuous Crash Problems OSX Upon Save

Tools - Jan 13, 2015

This seems to be a duplicate of JIRA UE-7289:https://jira.ol.epicgames.net/browse/UE-7289 User claims the editor crashes every time he goes to save his level or play in editor. Callstack: Unable t ...

Split Struct Pin on a Function output will return a compiler error

Gameplay - Blueprint - Jan 13, 2015

Split Struct Pin on a Function output will return a compiler error: Error Pin New Param 1 X named NewParam1_X doesn't match any parameters of function NewFunction_0 Error Pin New Param 1 Z name ...

On mobile devices, Audio that is trigger with a TriggerBox are playing from the beginning of the Audio Clip and not from the selected time

Platform - Mobile - Jan 13, 2015

If you have a trigger box trigger an ambient audio clip when you enter the box, the audio clip will always play from the beginning even if you have the Start time starting later in the audio clip. ...

After clearing the options of a ComboBox (String) widget it will not update

Tools - UMG - Jan 13, 2015

If a user uses clear options on a combo box (String) and then tries to add new and different data, the data that is added was the data that was removed with the clear options node. ...

Placing 3 or more individual meshes in the foliage tool and creating a large amount of them dramatically reduces FPS

Tools - Foliage - Jan 13, 2015

While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...

Timeline tracks can be given the same name as existing execution inputs, and renaming them and compiling will cause a crash

Gameplay - Blueprint - Jan 13, 2015

Timeline tracks can be given the same name as existing execution inputs, which causes some unusual behavior when dragging off the pin. Renaming them will rename the execution pin instead, and compil ...

Blend weight of animations passed to notifies are incorrect

Anim - Animation - Jan 13, 2015

It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was alw ...

Structure variables in Child Blueprints do not maintain the default values set in their Parent Blueprints

Gameplay - Blueprint - Jan 12, 2015

Values changed to an inherited Struct variable in a Child Blueprint will be kept after compile, but any not changed will be set to 0s. ...