User's Asset is causing a crash assertion on LayoutUV.cpp

Rendering - Oct 21, 2014

User's asset is causing a crash on the User's Computer and on the Main Branch here, it is causing a soft crash (I have to CTRL-ALT-DELETE to close the editor.) ...

LIVE: Transform Variable rotation not setting correctly

Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

Blueprint drop down menu constantly flickers with negative zoom

Gameplay - Blueprint - Oct 21, 2014

DESCRIPTION: The drop down menu of blueprint nodes constantly flicker at negative zoom REGRESSION: Yes Broken: 2330325 Worked: 2304027 (4.5 branching point) ...

IOS Certificate Validation problems with packaging

Platform - Mobile - Oct 20, 2014

User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...

Fracturing a destructible mesh based off of rolling template BallMesh_DM freezes editor

Gameplay - Oct 20, 2014

When creating a destructible mesh based on BallMesh_DM from the Rolling Template, if a user attempts to fracture the mesh it will freeze the editor and must be shut down through task manager ...

Navmesh does not update properly on loaded BSP

Gameplay - AI - Oct 20, 2014

If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...

Opening widget blueprint causes editor to crash

Tools - UMG - Oct 17, 2014

Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint.  Unable to reproduce internally. *EDIT* Repro provided by User ...

LIVE: BLUEPRINT: Compiling a parent blueprint of a child blueprint causes reference error in output log

Gameplay - Blueprint - Oct 16, 2014

When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...

LIVE: LANDSCAPE: Lock Movement feature does not save state after re-opening editor

Tools - Landscape - Oct 16, 2014

Lock movement state on landscape does not save state on reloading editor. ...

LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor

Rendering - Oct 14, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...