Calling a blueprint function library within a blueprint prevents blueprint from being saved

Gameplay - Blueprint - Mar 25, 2015

Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...

Uncompressed Lightmaps rendering incorrectly in HTML5

Platform - Mobile - Mar 25, 2015

When using uncompressed Lightmaps in HTML5, the lighting is rendered incorrectly. Using (the default) compressed lightmaps, generates no error. Also reproduced in Main Promotable-CL-2487422 (Enscr ...

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type

Gameplay - Blueprint - Mar 25, 2015

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...

Building in VS fails if Application.ico is missing

Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

Get Random Point In Radius does not return certain vectors

Gameplay - AI - Mar 25, 2015

https://answers.unrealengine.com/questions/198619/get-random-point-in-radius-does-not-work-properly.html "Get Random Point In Radius" will leave one square sector empty. Seems like it creates patch ...

Collision outcome is different between PIE and Mobile Preview/Packaged Project.

Physics - Mar 25, 2015

When playing the user's project in editor vs Packaged, there has been different results for the enemies collision. When playing in PIE, you are able to fly through the enemies with no issues. When p ...

Upon editor restart, some Break Struct nodes display a string of letters & numbers

Gameplay - Blueprint - Mar 25, 2015

Update: 4/14/2015 Another report of this error: https://answers.unrealengine.com/questions/206466/blueprint-still-dirty-after-compile.html#answer-211801 =========================================== ...

MAC: Very slow texture compression times in Editor

Platform - Mac - Mar 25, 2015

There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...

Calling r.DistanceFieldAO command does not work in Shipping Game

Rendering - Mar 24, 2015

Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node. In the example projects I have it ...

Player Capsule angular velocity can launch a player when stepping on/off a physics simulated object

Physics - Destruction - Mar 24, 2015

Occasionally the player capsule can be launched due to bImpartBaseAngularVelocity being enabled in the CharacterMovementComponent. Disabling this does not result in the character capsule being launc ...