Can't disable gravity for skeletal meshes

Physics - Mar 11, 2015

When replacing a static mesh with a skeletal mesh for bone animations, it falls to the ground. Even though gravity is disabled on the skeletal mesh. Changing the gravity scale to 0 is a work aroun ...

Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.

Core - Mar 10, 2015

Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...

Hot Reload changes actor focus from a component to its root

Tools - Mar 10, 2015

When a hot reload occurs in the editor, if the component of a placed actor is selected then focus will switch from the component to the actor's root. This can be confusing when the root is a code c ...

Navmesh breaks after hitting build or build>paths after upgrading to 4.7.2

Gameplay - AI - Mar 10, 2015

Navmesh breaks and repeats pattern from individual landscape section when a project is updated to 4.7.2 and then build or build paths is pressed. ...

Steam UI overlays do not appear on mac

Platform - Mac - Mar 10, 2015

When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...

ATan is not available in a Math Expression

Gameplay - Blueprint - Mar 10, 2015

Using a Math Expression node, atan will generate an error as an unknown expression. Reproduced in Main Promotable-CL-2471062 [Image Removed] ...

Auto Reimport of FBXs saved out from Maya 2015 Fail

Tools - Import - Mar 10, 2015

FBX assets which are reimported after being successfully imported using the auto import feature (saving the FBX to the Content Folder) are failing to apply changes made to the mesh in Maya 2015, Use ...

ShooterGame player death creates Death Anim Timer handler incorrectly

Docs - Samples - Mar 10, 2015

In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1. User suggests changing FMath::Min() to FMath::Max(). ...

iOS devices and Android devices return a 90 degree difference when getting gravity through a "Make Rotation From Axes" node

Platform - Mobile - Mar 10, 2015

A user has a project that gets the rotation of the device through the gravity node and when they run Get Gravity through a "MakeRotationFromAxes" node the number that is returned has 90 degree diffe ...

Quality settings should not affect landscape resolution

Tools - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...