Tooltip of texture properties changes order when source path of texture changes

UE - Editor - Content Pipeline - Content Browser - Aug 29, 2016

https://udn.unrealengine.com/questions/308105/why-do-the-hover-properties-of-a-texture-flip-when.html ...

[CrashReport] Crash in TerminateOnDeviceRemoved() - DXGI_ERROR_DEVICE_HUNG

UE - Graphics Features - Aug 29, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...

Struct array of type 'key' dirties blueprint each time it is re-opened

UE - Gameplay - Blueprint - Aug 29, 2016

Struct array of type 'key' dirties blueprint each time it is re-opened. Regression (no) issue (does) occur in 4.11.2 ...

Event does not fire at end of playback range

UE - Anim - Sequencer - Aug 29, 2016

Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...

Sequencer stop node does not return camera to player

UE - Anim - Sequencer - Aug 29, 2016

Sequencer stop node does not return camera to player The error only occurs when exiting the sequence trigger volume before the sequence has completely finished. ...

UGameplayStatics::SuggestProjectileVelocity always fails if parameter set as ESuggestProjVelocityTraceOption::TraceFullPath

UE - Gameplay - Aug 29, 2016

SuggestProjectileVelocity will always return false if ESuggestProjVelocityTraceOption is set to TraceFullPath. ...

Procedural Mesh Component Blocks Level from Saving

UE - Gameplay - Components - Aug 29, 2016

When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...

Compiling after copy/pasting Event Tick with references into function crashes editor

UE - Gameplay - Blueprint - Aug 29, 2016

When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...

Snapping key frame past the 2nd set of keys will make those keys invisible

UE - Anim - Sequencer - Aug 29, 2016

Snapping key frame past the 2nd set of keys will make those keys invisible ...

'Used with Landscape' missing in Details panel within Usage section of Material Editor

UE - Rendering Architecture - Materials - Aug 29, 2016

The 'Used with Landscape' option no longer appears/exists within the Material Editor under the Usage section. ...