Moveable/Stationary Point Lights do not render in Orthographic View

UE - Graphics Features - Aug 25, 2016

When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...

OnComponentActivated/Deactivated Event (ParticleSystem) doesn't function

UE - Gameplay - Aug 25, 2016

On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component. If you select the print as a break point the eng ...

Components set to auto activate do not trigger on component activated events

UE - Gameplay - Aug 25, 2016

Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated. This does work if the Activation event is triggered by other means ...

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw

UE - Gameplay - Blueprint - Aug 25, 2016

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...

Widget interaction component does not appear to deselect a currently selected widget after deactivation

UE - Editor - UI Systems - Aug 25, 2016

Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...

Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...

Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

Character mesh does not stay with its skeleton when exporting a sequence to maya

UE - Anim - Sequencer - Aug 24, 2016

Character mesh does not stay with its skeleton when exporting a sequence to maya ...

Widget interaction component appears to stop working after entering a physics volume

UE - Editor - UI Systems - Aug 24, 2016

Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...

Float Particle Parameter for Point Gravity Strength Raw does not work

UE - Graphics Features - Aug 24, 2016

The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...