Selecting an object while simulating will stop the objects physics

UE - Simulation - Physics - Aug 28, 2016

Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics. Moving the object with the widget and releasing will cause the physics to begi ...

Editor crashes when importing alembic asset

UE - Gameplay - Aug 28, 2016

Editor crashes when importing Alembic material asset. The editor will crash once selecting the asset in Windows explorer, before the Import Options window appears. When testing this, we had an ave ...

Crash playing in viewport with a character that has a Wheel Class

UE - Simulation - Physics - Aug 27, 2016

Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it. This crash seems to only occur if Don't Create Shape is ...

Texture streaming needing to be rebuilt causes level to be dirty when opened

UE - Graphics Features - Aug 26, 2016

Opening levels that need texture streaming rebuilt causes the level to be dirty and unsaved, even though the user has not edited the level at all. This isn't consistent with other building features ...

"Stat SoundCues" lists inaudible sounds

UE - Audio - Aug 26, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3095848 The "Stat SoundCues" command lists all sound actors in the level, even if it's not heard by the user. In 4.12, it only listed those that wer ...

Launcher installed build is missing the Documentation/Extras folder

UE - Foundation - Build - Rocket (Installed Engine) - Aug 26, 2016

Because the extra folders is missing, the HTML help for console commands cannot be generated. ...

BP editor - Unable to edit details of a native component named as 'RootComponent' in C++ code.

UE - Gameplay - Components - Aug 26, 2016

Looks like maybe the PropertyView stuff doesn't like it when the subobject name matches the parent's object property name? In this case the CDO is the object that will be selected to the PropertyVie ...

Motion Blur has noticeable Artifacts when rotating Camera

UE - Graphics Features - Aug 26, 2016

When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...

"Texture Streaming needs to be rebuilt" message appears in default level

UE - Graphics Features - Aug 26, 2016

When opening the default level, the user can see a "Texture Streaming needs to be rebuilt" for the level. ...

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint

UE - Gameplay - Blueprint - Aug 26, 2016

Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...