The Command and Control keys are swapped for Input nodes on Mac

Gameplay - Input - Nov 4, 2014

Mac only. The Command and Control keys are swapped for Input nodes. Pressing the Left Command key triggers Left Ctrl, pressing Left Control triggers Left Cmd, and pressing Right Command triggers R ...

LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...

Editor crashes opening MyCharacter BP after converting to 4.5

Gameplay - Blueprint - Nov 4, 2014

On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...

AI characters float above the ground only when in a packaged project

Gameplay - Nov 4, 2014

The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...

Copying a destructible mesh in the viewport loses reference to assigned mesh in the details panel

Physics - Destruction - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...

No way to access console out-of-the-box on JPN. GER, KOR, etc foreign keyboards

Gameplay - Input - Nov 4, 2014

Because Japanese, German, Korean, and other keyboards don't have the back tick/tilde key, the console is inaccessible without first remapping to another key in the settings. This is a major pain bec ...

Packaged Win32 Shootergame crashes in OpenGL

Rendering - Nov 4, 2014

Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL. QA REGRESSION: YES WORKING: Regressing now BROKEN: ...

LIVE: Reflection Capture are not working with moveable directional light on mobile

Rendering - Nov 3, 2014

When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...

Live: Copy & Pasting ForEachLoops will cause them to retain information from the original

Gameplay - Blueprint - Nov 3, 2014

If the user copies and then pastes a For Each Loop the loop will retain previous data such as the array type and will cause compiling errors. ...

Sprite collision is inaccurate

Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...