When selecting a connection between two bones in Persona, Child bone is selected

OLD - Anim - Aug 4, 2016

When selecting a connection between two bones in Persona, Child bone is selected. ...

Clearing SubUV Animation assigned texture Crashes Engine

UE - Graphics Features - Aug 4, 2016

Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...

Tabbing out of editor while dragging a folder leaves it in drag state when returning to editor

Tools - Aug 4, 2016

Had found the folder was stuck in this state, and eventually figured out it came from tabbing in and out looking for other info. Edit: We should probably cancel whatever drag is in progress if som ...

A vehicle using Async Scene on the body but not the wheels will crash the editor

UE - Gameplay - Aug 4, 2016

A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...

Crash when changing the number of instances in a grouped sprite component at runtime

UE - Gameplay - Paper2D - Aug 4, 2016

A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...

Particle Cutout feature doesn't work on mobile device(Android)

UE - Platform - Mobile - Aug 4, 2016

When you create a particle system using the particle cutout feature the particle will render. However, parts of the particle that were previously removed are now there. ...

Update Source button does not update the PoseAsset in Persona

OLD - Anim - Aug 4, 2016

Update Source button is not updating the PoseAsset that was created from the animation sequence. ...

Nodes displaying generic Kismet node name after hot reloading

UE - Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing [Link Removed]. ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance

UE - Gameplay - Aug 4, 2016

Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...