FText::AsTime Does not work correctly with daylight savings.

UE - Editor - UI Systems - Localization - Mar 17, 2016

If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...

External Reference Spam converting projects to 4.10

UE - Gameplay - Mar 17, 2016

Converting a project from 4.8.3 to 4.10.4 causes external reference spam in the message log>map check window. Seems directly related to [Link Removed]. Making new jira on request. ...

Unable to Open Level in HTML5

UE - Platform - Mobile - Mar 16, 2016

Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...

SceneCapture2D loses Blendable when Capture Every Frame is turned off even if Scene Capture is updated

UE - Graphics Features - Mar 16, 2016

Scene Capture 2D components lose access to the Blendable assigned to them if they are not set to Capture Every Frame at all times. If it gets turned off, the blendable can never be reapplied at run ...

Sequencer will not play Blendshape (Morph Target) Animations while in Realtime

UE - Anim - Sequencer - Mar 16, 2016

An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time. Also it seems if Realtime is turn ...

Changing a variable during simulate will cause physics object to jump around

UE - Simulation - Physics - Mar 16, 2016

If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...

Adding OnClicked to SButton in Editor Mode plugin crashes editor when accessing the plugin

UE - Foundation - Cpp Tools - Plugin System - Mar 16, 2016

If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be a ...

Editor blocks Windows taskbar from showing if taskbar is set to auto-hide

Tools - Mar 16, 2016

If the Windows taskbar is set to auto-hide and the editor is opened on the same monitor, the taskbar cannot be accessed while the editor has focus. ...

Set Boolean (by ref) crashes the editor on compile

UE - Gameplay - Blueprint - Mar 15, 2016

Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...

Undo after disconnecting a target pin will cause a series of internal compile errors

UE - Gameplay - Blueprint - Mar 15, 2016

Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...