CL# 2858947 caused a crash when opening a BP in an existing project

UE - Gameplay - Blueprint - Feb 23, 2016

The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...

Game mode Login event called before GameMode BeginPlay

UE - Networking - Feb 23, 2016

Code / blueprint script for game mode login functions executes before the game mode begin play function. ...

InterpToMovement Component Causes Crash During PIE

UE - Gameplay - Feb 23, 2016

When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...

Setting Layer Partitioning or Region Chunk Splits to ChunkyMonotone causes hitching in navigation

UE - AI - Feb 23, 2016

Setting Layer Partitioning or Region Chunk Splits to ChunkyMonotone causes hitching in movement and navigation. The player will get caught on level geometry and temporarily halt or jitter in movemen ...

Auto Exposure causes artifacting in the right eye of the oculus

UE - Platform - XR - Feb 23, 2016

If the user uses Exposure Bias on pp volume the right eye will have a section that appears different causing a line. ...

Play Media Player Node Causes Blueprint Functions to be Uncallable

UE - Gameplay - Blueprint - Feb 23, 2016

This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...

AddActorWorldOffset offsets character blueprints faster than other actors

UE - Gameplay - Feb 22, 2016

AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...

Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor

UE - Networking - Feb 22, 2016

Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...

Typo in the tooltip for the DynamicBranch node results pin

UE - Content - Engine - Feb 22, 2016

The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0. [Image Remove ...

UMG: Crash When playing an animation with the Same Name as a Widget

UE - Editor - UI Systems - Feb 22, 2016

Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...