When calling Events in Blueprints recursive, the parameter of the Event appears to be incorrect after returning the recursion

UE - Gameplay - Blueprint - Jan 15, 2016

In the image that is attached the print string should only print out once but it instead prints out twice. ...

Cannot Add Torque to Skeletal Mesh

UE - Gameplay - Jan 15, 2016

When attempting to apply torque to a ragdolled skeletal mesh, nothing happens, regardless of the value used. Applying an impulse works as expected, but adding torque seems to have no effect. Found ...

Distance calculation using World Position are rendering incorrectly when packaged or launched for iOS and Android

UE - Platform - Mobile - Jan 15, 2016

When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...

Code delegates duplicate function calls when owning actor is duplicated in the editor

UE - Foundation - Core - Jan 15, 2016

If an actor that contains a delegate bound in code is duplicated after being placed in the level, the delegate for the duplicate will also trigger the delegate for the original as well. ...

Building lighting fails on Linux

UE - Platform - Linux - Jan 15, 2016

When building lighting on Linux, the build process fails because UnrealLightmass cannot find the library libUnrealLightmass-Serialization.so. Reported using Mint Cinnamon 17.3 Internal machine uses ...

Collision Preset Cannot Be Changed On an Actor Containing a Scaled Root Component

UE - Gameplay - Jan 15, 2016

In an actor that contains a scaled root component, it is not possible to change the collision presets on an instance of that actor if you are using the Viewport's Details panel. However, in the blue ...

Unable to use iOS in-app purchases when not using GameCenter or CloudKit

UE - Platform - Mobile - Jan 15, 2016

A developer was trying to use in-app purchases on iOS, but was getting messages that the OnlineSubsystemIOS was not enabled. Turns out, enabling only in-app purchases still means the OnlineSubsyste ...

Low fps on Linux when tooltip window appears

UE - Platform - Linux - Jan 14, 2016

Hovering the mouse over an asset/menu option that produces a tooltip window, the fps will drop while the tooltip is visible. Reported using Mint Cinnamon 17.3 Internal machine uses Ubuntu 15.10 and ...

Using Replace Reference only works once on Linux

UE - Platform - Linux - Jan 14, 2016

Using the Replace References option to replace one asset with another, the window does not close/refresh properly. This causes the window to stay on the screen although it cannot be interacted with ...

Construction script on child actor components not respected in PIE

UE - Gameplay - Blueprint - Jan 14, 2016

Child Actor Components run their construction scripts upon parent's placement in level. However, these specifications are not maintained once PIE is initiated. ...