DrawDebugPoint's point is considerably smaller when viewed by an Orthographic camera

UE - Graphics Features - Dec 18, 2015

When viewing a point drawn by DrawDebugPoint, the point is about 100 times smaller when using an Orthographic camera instead of a Perspective one. ...

Can't save map warning with Create Dynamic Material Instance node using wrong input

UE - Gameplay - Blueprint - Dec 18, 2015

When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...

After calling Seamless Travel, actors in the level will not be in their original positions

UE - Networking - Dec 18, 2015

After calling Seamless Travel, actors in the level will not be in their original positions. The example provided by the licensee had a different result: the actors, despite having Start Awake disabl ...

Matinee movie recording is broken in 4.10

Tools - Dec 18, 2015

When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...

Cook errors with landscape cross-level spline meshes

UE - LD & Modeling - Terrain - Landscape - Dec 18, 2015

Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...

Compiling Source for Mac from GitHub causes Editor Initialization to Hang

UE - Platform - Apple - Dec 17, 2015

In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...

Two-Sided Shadowing on Planes and Landscapes with non-flat Normals are Incorrectly Lit

UE - Graphics Features - Dec 17, 2015

When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...

FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Media Texture Not Displaying When Launched to Android Device

UE - Rendering Architecture - Materials - Dec 17, 2015

UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...

Kerning Issues with Non-Default Fonts (Helvetica) in UMG

UE - Editor - UI Systems - Dec 17, 2015

Licensee is reporting that when a font is scaled in a UMG, the smaller the font gets the more the Kerning between certain letters decreases to the point of overlap. This is not as obvious in a View ...