ForEach 'Enum' node returns incorrect enum values

UE - Gameplay - Blueprint - Aug 21, 2015

ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...

Using https alias in source control setup is ignored.

Tools - Aug 21, 2015

When setting up source control in a project. Using a https alias as the Repository fails to connect to source control. The https is ignored as the project reports looking for an SVN server. This ...

Using a breakpoint with "Use Mouse for Touch" enabled will cause the graph to become unresponsive

UE - Gameplay - Blueprint - Aug 21, 2015

If the user has a break point set and then activates the breakpoint > Resumes without doing anything > activates the break point then the graph containing the breakpoint will become unresponsive. (C ...

Cooking/Staging is hardcoded to copy only the "Game" localization target's data.

UE - Editor - UI Systems - Localization - Aug 20, 2015

At the prompt of a UDN post, I investigated the cooking/staging code and discovered that it is hardcoded to copy files for the "Game" localization target. This needs to be configurable in some manne ...

Line Attractor Strength Varies By Frame Rate

UE - Rendering - Niagara - Aug 20, 2015

The Line Attractor node seems to render differently (have different strengths) between Cascade Viewport, Editor Level Viewport, PIE and Standalone/Launched Game In trying to capture movies for this ...

Setup.bat does not successfully pass the --force parameter to GitDependencies.exe

Running Setup.bat with the optional --force parameter results in an error when GitDependencies.exe is called. ...

Code review for potential fix for crash where Velocity contains NaN

UE - Gameplay - Aug 20, 2015

User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the N ...

Slate draws the elements of an array even when the array is collapsed

Tools - Aug 20, 2015

The elements of an array that are shown in the details panel (below the world outliner) are drawn even when the array is collapsed. This can cause a performance drop when using an array that has a l ...

Special characters in the Bundle Display Name are not showing up on device

UE - Platform - Mobile - Aug 20, 2015

Bundle Display Names support UTF-8 characters. However, the iOS tool chain is not handling these correctly. Error when you try to package a project with & in the display bundle name, whether it's b ...

Copying/pasting an element in an array of EditInlineNew objects results in a reference to the original element being created instead of a reference to a new copy of that element.

Tools - Aug 20, 2015

When duplicating an element of an array of EditInlineNew UObjects, a reference to the duplicated element is created instead of creating a new UObject that duplicates the initial element's properties ...