Building Lighting will Generate Additional Lightmaps after Rotating Lightsource

UE - Graphics Features - Jul 7, 2015

Lightmap sizes seem inconsistent after rotating a light source and rebuilding the lighting. This causes concern about file sizes when packaging the project that is using baked static lighting. The ...

Pass by Reference Parameter Nodes are not correctly receiving input value

UE - Editor - UI Systems - Jul 7, 2015

Calling the Dynamic Material node by right clicking in the UMG Widget Blueprint Graph yields a node which is not accessible. [Image Removed] ...

Materials using Media Textures appear upside down in UMG on Android

Tools - Jul 7, 2015

When a user applies a media texture to a material and then applies this to an image widget, this material appears upside down when launched on to the Galaxy Note 3 (OS-Android 5.0) and the Nexus 5 ( ...

Using variations on the 'shot' console command closes iOS project on device

UE - Platform - Mobile - Jul 6, 2015

Using the console commands 'shot', 'highresshot 1' and 'highresshot 2' will crash to the 'recent apps' menu an ipa with Metal enabled. I tried this with 'Forward Rendering with Metal' disabled and u ...

Crash when destroying a pawn on the client

UE - Networking - Jul 6, 2015

Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...

Random Stream variables in the GameMode are reset every PIE

UE - Gameplay - Blueprint - Jul 6, 2015

Random Stream variables in the GameMode are reset every PIE. Workaround is to use Set Random Stream Seed before using the Stream value. Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable ...

"Failed to Merge Bones" window can pop up repeatedly with no "...to all" option

OLD - Anim - Jul 6, 2015

User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...

Debug is not functioning within the Blueprint Function Library

UE - Gameplay - Blueprint Editor - Jul 6, 2015

The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...

Building lighting fails on Linux without Internet connection

UE - Platform - Linux - Jul 6, 2015

Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...

Crash when selecting an action performed in a diff between two revisions in SVN

UE - Gameplay - Blueprint Editor - Jul 6, 2015

Get nasty crash when performing a diff between two revisions on a BP uasset and then select a parent section that was modified, followed by a specific action performed on that section of the BP. ...