Clicking "X" close button when prompted to convert a project will still convert the project

Tools - Apr 27, 2015

The prompt window that appears when a project is converted from one engine version to another will "approve" the conversion even if the red "X" is pressed to close the prompt window. ...

Blueprint actor stops responding

UE - Gameplay - Blueprint - Apr 27, 2015

After changing the component to static, compiling and changing it back to movable and compiling, the BP actor will not move with the set actor location. I wasn't able to get the translate arrows to ...

Switching between input modes via the "Set input mode UI only" node and the "Set input mode Game and UI" node consumes all input for editor

UE - Editor - UI Systems - Apr 27, 2015

When Changing the between input modes with the "Set input mode UI only" node and the "Set input mode Game and UI" node the editor can become unresponsive. The user can still click on things but it ...

Destructible Mesh spawned before static mesh with World or Asset support is not supported

UE - Simulation - Physics - Destruction - Apr 27, 2015

When using World Support or Asset Defined Support on a Destructible mesh that is spawned in, if the static world geometry is spawned in after the DM it will not be supported. However, if the static ...

Color swatches in Blueprints (linear color or color) should be drawn like the details panels does, to indicate alpha values

UE - Gameplay - Blueprint - Apr 27, 2015

When assigning a Linear Color Value to a Color Input or Linear Color Variable from a Make Linear Color Node, the Alpha Value is reset to a value of 0 when node is disconnected. Also Confirmed in Ma ...

Montage linkable elements lose segment links when changing dependant anim sequences without loading the montage.

OLD - Anim - Apr 27, 2015

If an animation has its length changed, either by changing its play rate or reimporting with a different length - elements in any unloaded montages will end up misplaced. Workaround: Load the monta ...

NavLinkProx's link direction issues

UE - AI - Apr 25, 2015

NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...

Custom Fonts do not show up properly in HTML5

UE - Platform - Mobile - Apr 24, 2015

Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...

Unable to Expand the Class Dialog Menu on Mac when Creating New Blueprint Class

UE - Platform - Mac - Apr 24, 2015

Unable to reproduce internally. The user is unable to expand the class dialog menu when creating a new blueprint class on his Mac. He provides a video showing the issue he is experiencing in 4.7.5 ...

Mouse Not Functioning Correctly with Multiple Displays Connected to Mac

UE - Platform - Mac - Apr 24, 2015

When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...