If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Trying to access a Game Instance in a Blueprint's Construction Script results in a crash in 4.8 and 4.9. No crash occurred in 4.7.6 with the same Blueprint. This crash only seems to happen if the v ...
Fatal error due to FAsyncIOSystemBase::QueueDestroyHandleRequest during launching and packaging projects. May be linked to: [Link Removed] ...
The smaller the scale box is the more to the right a text block from the user created widget will get. In this example the User created a text block that was inside of a size box. They they added th ...
If you set up a default Sprite in an Actor BP and in the construction script set the sprite to an Editable Sprite Variable, in order for the new sprite to show up mobility of Sprite and BP must be M ...
When dragging the object in and out of view with the CTRL+LMB/RMB, the object will stop moving once the transform pivot is out of the viewport. ...
Increment and decrement nodes return the incorrect value User Description: Getting the result of the Increment Macro seems to be incrementing the variable twice. Very confusing. Is this normal? ...
Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...
Duplicating an actor that calls a custom event from another actor receives compile error until the node is removed and replaced. ...
In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client. ...