Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

VR Template opens to Empty level

Docs - Samples - Aug 5, 2016

The VR Template opens to an empty level in editor, despite having two maps. This is not consistent with other templates, which open straight to their example maps. ...

UnrealMatch3 backgrounds not scaling correctly

Docs - Samples - Aug 4, 2016

The backgrounds for the interactive buttons have seemingly scaled down in the 4.13 engine version. The button icon themselves seem to have been unaffected. Screenshot comparisons included ...

"Error in Feature pack D:/Release/FeaturePacks/TP_VirtualRealityBP.upack" when opening a project in editor.

Docs - Samples - Aug 2, 2016

The following warning appears in the Output Log when opening any project in editor:LogFeaturePack:Warning: Error in Feature pack C:/Program Files (x86)/Epic Games/4.13/FeaturePacks/TP_VirtualReality ...

No clear messaging that locomotion is based on Map for VR Template

Docs - Samples - Jul 29, 2016

When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.) We should more directly message out that this is based on t ...

Starting position in VR Template HMD locomotion map lower than Motion Controller map

Docs - Samples - Jul 29, 2016

Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...

Paper2D Code Template character uses code class in the level

Docs - Samples - Jul 27, 2016

In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it ...

Multiplayer Shootout is broken in 4.12

Docs - Samples - Jul 7, 2016

Multiplayer Shootout is broken in 4.12. Appears to be caused by the AimOffset animations being imported at the incorrect scale. Regression: Yes, does not occur if you create a 4.11 version of the ...

Ensure all Template Character classes set AutoPossessPlayer=Disabled when instance placed in level

Docs - Samples - Jul 6, 2016

When spawning multiple characters in a dedicated server, the first client will spawn under the map and be unable to move. See Zak's comment at bottom of thread. ...