ChildActorComponent (SkeletalMesh) goes into tpose when calling SetChildActorClass

OLD - Anim - Mar 19, 2018

There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...

[CrashReport] UE4Editor_Engine!TArray<unsigned int,TAlignedHeapAllocator<0> >::BulkSerialize() [array.h:1173]

OLD - Anim - Mar 19, 2018

Comments from users in crash group:I was loading my project which i have made a copy from previous version of the engine (4.18).4.19 preview crashed while opening my project on 90% ...

Engine/Extras/MayaLiveLink Folder Not Appearing in 4.19 Installation Directories

OLD - Anim - Mar 15, 2018

In 4.19 installations, the Engine/Extras/MayaLiveLink folder is missing. This is preventing users from being able to access it. The release notes state "You can find pre-built binaries of the Maya ...

Box Extents of Box Collision is Double scale

OLD - Anim - Mar 12, 2018

When placing the Box Collision inside the world and comparing it to a Box Brush of set equal size, the Box Collision is four times larger than the Box Brush. ...

[CrashReport] UE4Editor_Engine!UpdateRefToLocalMatricesInner() [skeletalrender.cpp:202]

OLD - Anim - Mar 8, 2018

No user comments in the crash group ...

Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display

OLD - Anim - Mar 1, 2018

Notify will not move past the center of the notify bar when on a High DPI display -currently syncing to main will update regarding weather this occurs in newest engine version ...

[CrashReport] UE4Editor_AnimGraph!FAnimPreviewInstanceProxy::Evaluate() [animpreviewinstance.cpp:158]

OLD - Anim - Feb 27, 2018

No user comments in crash group 152 bool FAnimPreviewInstanceProxy::Evaluate(FPoseContext& Output) 153 { 154 // we cant evaluate on a worker thread here because of the key ...

UBX Collision Does Not Resize With Mesh When Scaled

OLD - Anim - Feb 19, 2018

-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Anim Slot Manager Options Disappear When "Use Small Tool Bar Icons" is Enabled in Editor Preferences

OLD - Anim - Feb 4, 2018

When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...