Compatible skeletons not visible when "Show Only Compatible Skeletons" is Selected in Retarget Window

OLD - Anim - Aug 19, 2015

When you right click on a Skeleton and select "Retarget to another Skeleton," in the subsequent "Select Skeleton" pop up Window, compatible skeletons are not visible when "Show Only Compatible Skele ...

All additional Body Parts are hidden if main mesh is out of camera frame in Persona

OLD - Anim - Aug 18, 2015

If you have a small main mesh and use the "Additional Body Part" section of Persona to preview other meshes, they become hidden if the main mesh is out of the camera frame. [NameRemoved]: Can we ju ...

If Master Pose Component is occluded, all target components stop animating

OLD - Anim - Aug 18, 2015

When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...

Unable to Edit Curve Names between 2 Different Animsets (if name of curve is the same)

OLD - Anim - Aug 13, 2015

If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...

Animation Preview not playing under certain conditions

OLD - Anim - Aug 13, 2015

Pausing the animation preview while in the Graph Tab of an Animation Blueprint will result in all animation previews being paused when you navigate to the Animation Tab. ...

Anim Time Ratio Doesn't Factor In Pin Sequence

OLD - Anim - Aug 12, 2015

In a transition rule, the time assessed in "Time Remaining Ratio" Node does not include/factor time from the Pin Sequence of the animation node. For instance, if the original animation is 20 frame ...

Additive anim slot takes over when played with Matinee

OLD - Anim - Aug 12, 2015

When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...

Unselecting (As pin) Blend Space causes AimOffsetBlendspace Node to Become Inoperable

OLD - Anim - Aug 10, 2015

Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...

[CrashReport] UE4Editor_CoreUObject!FGenericPlatformStricmp::CompatibleCharTypesStricmp<wchar_t,wchar_t>() [genericplatformstricmp.h:44]

OLD - Anim - Aug 3, 2015

Crash Reporter: [Link Removed] Access violation - code c0000005 (first/second chance not available) Characteristics of this bug: Tends to occur if an AnimBlueprint window is open with other Bluep ...

Root Motion Not Working with Multiple Slots

OLD - Anim - Jul 27, 2015

When a montage containing two slots each containing animations with root motion is played in editor: When the first slot selected, root motion functions properly with the animation. When the sec ...