Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...
The user is not able to copy a group of settings that are nested in a hierarchy in the Details panel. In the example provided in the repro steps, the user can right-click > Copy for Settings, but t ...
Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...
In the World Outliner, without the following workaround, you cannot simply change the case of a folder name from upper to lower case or vice versa. EXAMPLE: map -> Map = map WORKAROUND: Change "M ...
The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in m ...
If a DataTable is created in the Editor based on a struct that contains an array of a second struct, and a change is made in the second struct, any existing data values that have been entered into t ...
When an element of a data asset is copied into another field, the two fields become "linked" and further edits to one field begin to affect the other. ...
When changing a packaged game from Fullscreen to Windowed mode at runtime, the window is placed in the top left corner of the monitor and the title bar disappears. Setting FullscreenMode=2 in the G ...
Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...
The mouse is being locked to the viewport when you PIE. The toggle Game Gets Mouse Control (Editor Preferences/Play) does not appear to be working. It seems to always be on. With it off I would expe ...